Sunday, August 8, 2010

Merle in opensim




Using what we already did here in opensim, the plan at the moment is to run a virtual avatar starting with this.

Saturday, July 31, 2010

Aescelpia, Sterile Clean Room Update



The SL viewer issues;
Version 2.1.0 of the Second Life viewer doesn't allow clicking on web prims(the clipboard). After uninstalling this and reinstalling the old viewer web prims were once again interactive;
http://download.cloud.secondlife.com/Viewer-2/Second_Life_2-0-1-203797_Setup.exe
Another issue is having the camera view zoom off after clicking the clipboard. This can be remedied by unclicking the 'Auto-Zoom' option in the web prim properties.
Likewise the issues with 'unauthorised websites' can be changed in the web prim properties, you can add a list of sites to a whitelist or simply turn that function off. We need to test what works best here.
Internet browser issues;
The admin side of the site will only be accessed by teachers and admins. Explorer is frankly way behind when it comes to web standards and we are really waiting for them to fix their program rather than us having to ruin good code to get it working on a few pcs. If possible we will recommend using Mozilla Firefox or Chrome(at least at the beginning) which both work beautifully.
LMS Interfaces;
Will be redesigned this week, then tested as extensively as time allows.


Monday, July 26, 2010

VU island terrain

The wonderful Elena Hurse created some .raw terrain maps for us, 6 all up. They look even better than what I sent her to replicate.

The island from above using the map view.


The island from the top left of the 'V', I am standing on the road there(which has room for parking, it's wide), just to give you a sense of scale(it's big).


The island from above using the map view.


The island from the top left of the 'V', I am standing on the road there(which has room for parking, it's wide), just to give you a sense of scale(it's big).


Friday, July 16, 2010

Maths and music education tools for Second Life and Open Sim


This is a demonstration of several learning tools we have developed in conjunction with Debney Park Secondary College and Soundhouse for use in the virtual world Second Life.
The first tool is for use in the teaching of year seven maths. It allows students to explore the mathematical relationship between the size of 5 objects and their volumes.
Upon clicking the volume machine students are presented with what type of shape it is, and option to modify it's height, width, and length.
This will cause the shape in the machine to change, showing the students what the new volume is.
The equation which causes each shape is shown at the top of each volume machine.
There are five different volume machines, a cube, a cylinder, a cone, a pyramid and a sphere.
The aim of this tool is to help students understand practical applications of mathematics in an engaging 3 dimensional environment.

The second tool is a couple of simple scripts which will allow students to create virtual musical ensembles.
The first object contains a script which will play a single sound once.
The second object contains a script which will play a continuous loop, until the object is clicked again.
Using these scripts, students are able to build their own instruments and place their own pre-recorded sounds inside.

Thursday, July 15, 2010

Music Scripts

These two script can be used to make a musical machine. There are two different scripts, the first script will play a sound once. The second script will start a loop playing when it is touched and will stop when it is touched again.
To use each script simply create a prim place the script in the prim as well as the sound to be played.


Loop Sound Script:

//loops a sound
default
{
touch_start(integer total_number)
{
llLoopSound(llGetInventoryName(INVENTORY_SOUND,0), 1.0);
state on;
}
}
state on
{
touch_start(integer total_number)
{
llStopSound();
state default;
}
}
//Script end



Play Sound Script:



//plays a sound once
default
{
touch_start(integer total_number)
{
llPlaySound(llGetInventoryName(INVENTORY_SOUND,0), 1.0);
}
}
//End script

Maths Volume Machine Scripts

The following scripts are for the maths volume machine. The machine will calculate the volume of an object according to the dimensions given by the user. There are 5 possible shapes Cone,Cube,Cylinder,Pyramid and Sphere. After the dimensions have been entered the shape will change size to show the difference in volume.Colored beams of light will appear to go into the prim that is changing shape while it is changing.

To use these scripts place the control script in the root prim. This will be the prim that the user touches to start the machine as well as the prim that the results will be shown above.

Then place the slave script in the prim that will be changing shape.

To use the particle script place a prim above and below the prim that the slave script is in. Then place a copy of the particle script in each. Place the down particle script in the prim above and the rising particle script in the prim below.

Then select all of the prims selecting the control prim last and link them all.